Friday, January 23, 2015

Design // Fall 2014 - Visual Semantics Project

Welcome to the third project assignment of Fall 2014! As the quarter draw near to the end, I will continue to put on new post of the assignments that I've been done and currently undergoing. So please bear with me and you will get to see glimpses of the life of Industrial Design student! 

Here's the objection of Visual Semantics Assignment below -

Design a serving set for food that uses visual product semantics to indicate the use of each piece.  The set should consist of three pieces that require you to TURN, TILT/POUR, and LIFT.  Each piece should do one of these functions as its primary function.  You may have one piece do more than one function, but you should focus on the primary function, and you should still have three pieces in total.  

For example, you might choose a spice grinder (turn), a sauce bottle (pour), and a finger bowl (lift the lid).  A “piece” can be defined as either a container or something to serve or prepare food.

























Conclusion : Overall, I'm disappointed with the end result but however I am very pleased with how the tray turned out. I think I'll keep working on the different version of the Pour & Twist parts.

Thursday, December 4, 2014

Design // Fall 2014 - Surface Project

Welcome to the second project assignment of Fall 2014! As the quarter draw near to the end, I will continue to put on new post of the assignments that I've been done and currently undergoing. So please bear with me and you will get to see glimpses of the life of Industrial Design student! 

Here's the objection of Surface Assignment below -

For the second assignment, you will learn to control surfaces.  The product you are designing is a wooden phone stand.  You will be given a limited amount of material with which to build, so planning is essential.  There is also a small amount of engineering involved.
For the first part of the assignment, read this article by 10/13:
Design requirements:
- Your design must support a phone (can be your own, or someone else's), in landscape and/or portrait orientation.  The phone can be vertical, angled, or horizontal.  It can be either in a case or not.
- Your design cannot interfere with the function of the phone in its supported state, i.e. can't block the jacks, display, keys, or speakers you need to access.
- Your design must be made almost exclusively of the material furnished.*  You do not need to use all the material, but you should not use more than your allowance.
- Your design must support charging of the phone.  There should be either an embedded charging jack or a way for a non-embedded charging jack and cable work with the design.  Plan on purchasing at least one extra charging cable (USB-type is fine).  I suggest pooling your phone types and doing a group buy on Amazon, where cables are cheap.
- Your design must use surfacing techniques (as in the article linked above and further discussed in class) to create a hierarchy of surface relationships.  All edge and surface relationships should be considered and fully resolved.
- Your design should be appropriate for the material used and should demonstrate a reasonably high level of craftsmanship.
* fasteners, hardware, wiring, etc. does not count as material.

PROCESS / MAKING














FINAL / FINISH




*Note - Type of wood material that I used to make out of was Walnut and I also used Teak oil to stain to give it color.

Thursday, November 27, 2014

Design // Fall 2014 - Proportion Project

Welcome to the first project assignment of Fall 2014! As the quarter draw near to the end, I will continue to put on new post of the assignments that I've been done and currently undergoing. So please bear with me and you will get to see glimpses of the life of Industrial Design student! 


Here's the Proportion objection outline below -


Rules:
Using two pieces of 12x12" 3/4" thick MDF, create a composed object that visually expresses WEIGHT and LIGHTNESS.


- You are manipulating proportion only.  Do not spend a lot of time carving, sculpting, or otherwise manipulating the surfaces.
- Since you might make some mistakes, you may use as many pieces of MDF as you need, but your finished pieces should comprise roughly the equivalent of 1 piece each.  You can weigh an uncut piece to give you a sense of how much material your finished piece should use.  Remember, you are using 1 piece for the WEIGHT object, and 1 piece for the LIGHTNESS object - a total of 2 pieces (or the equivalent of 2 pieces).
- The exercise is to represent the visual expression of these two attributes, not to literally make something heavy or light.  Since you are using the same amount of material in both cases, this will be impossible (your pieces will actually weigh the same).  The objective is to see how you can communicate these attributes using proportion composition only.
- Your object does not need to be a functional product.  We are focusing on visual composition, not on utility.
- Your two finished pieces do not need to be an intentionally matched pair, although since they have opposite attributes, they should naturally oppose each other.

MOOD BOARD / INSPIRATION



LIGHTNESS PROCESS









WEIGHT PROCESS











FINAL / FINISH